The "Beta Supporter" role on my Discord has access to all files that are close to release. Show more. Book aka "alpha". Use the earliest versions of my work, some of which might never get released to the public! About Pascal Gilcher. What is this Patreon page for? As my projects and the demand for them grows, so does the time they consume.
By supporting me on Patreon, you help me put all my effort into developing, maintaining and refining all these things that make games look awesome and power the most popular graphics mods. I'm still a university student and thus my ways of income are limited.
What rewards do I get for contributing? The main rewards are my shaders here. New and WIP projects in alpha phase require the "Book" tier, after they mature into the beta phase, they become available to the "Breakfast" tier as well. After they are stable for public use, they become free. I think this is fair for everyone, as I get immediate feedback on changes which benefits the end result immensely and everyone can access my work, within reasonable time.
My Ray Tracing shader is currently in beta so it requires the Breakfast tier. Access to my alpha and beta projects is done via Discord - each tier comes with an invite to my server, you automatically receive the respective role for your tier.
We have plenty of guides, tutorials, galleries and much more to explore and help you get the most of your game. You deserve it. Become a patron to Path-traced ray tracing offers the very best visuals possible, ensuring each block, each scene, and each world looks incredible.
You can find this option in the Video settings, labeled as Upscaling. Your participation has helped find bugs, optimize performance, and introduce new features that have made the experience even more enjoyable. Check out guide here. I couldn't make some of the games because is was too blurry to see. To get ray-tracing you need to make a shortcut '-DX12' This requires an Nvidia GeForce RTX or better and Windows 10 64 Bit for ray tracing mode on but to turn off ray tracing mode '-dx11' or '-sm5'.
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